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SCIENCE

The scientific method is a process for experimentation that is used to explore observations and answer questions.

TEchNOLOGY

The application of scientific knowledge for practical purposes, especially in industry

ENGINEERING

The branch of science and technology concerned with the design, building, and use of engines, machines, and structures.

ARTS

The expression of human creative skill and imagination, typically in a visual form, producing works to be appreciated primarily for their beauty or emotional power

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MATH

The abstract science of number, quantity, and space. studied in its own right ( pure mathematics ), or as it is applied to other disciplines ( applied mathematics ).

Edify STEAM clubs
Web_literacy

A framework for entry-level web literacy & 21st Century skills.

  • problem solving

  • collaboration

  • creativity

  • communication

Delivered in partnership with Code Club International and Mozilla.org Learning.

It's just as cool as it sounds. This club introduces learners to robotics. Theory, practice and application. Projects are designed to become more challenging as learners progress. 

We show you how to make real robotics from everyday household items. Club members will also build and program robots from kits designed to bridge your knowledge from graphical coding into career-ready application development.

Science Club programs bridge in-school and out-of-school learning and promote the development of skills, such as experimentation, critical thinking, and problem solving. By giving our members a supportive environment to explore STEAM, we are also building more confident learners.

In Mad Science, we are one with the scientific method. In this project-based activity, learners go through short but intense lessons and projects.

Mad Science is a successful approach to STEAM education that integrates high quality, hands-on instruction with a deep commitment to serving our community. Relationships are at the core of our approach- between kids and mentors, teachers and scientists

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